![frostpunk 2 expeditions to tesla frostpunk 2 expeditions to tesla](https://i.ytimg.com/vi/cAdntk02lUE/maxresdefault.jpg)
![frostpunk 2 expeditions to tesla frostpunk 2 expeditions to tesla](https://i.ytimg.com/vi/NnysqhmRkO0/maxresdefault.jpg)
There could be bunch of events, and project specific dangers, similar to Last Autumn. Each completed part could grant some temperature benefits already. The construction process would be split into parts, starting from the outer ring and building inwards. It would be a race against time to construct pieces of dome. You would set set up a remote camp to import sand for a glass production and built special facilities required to construct dome pieces (glass panes and the steel skeleton, as well as ventilation system and wooden scaffolding). You would need to research several technologies related to the dome construction and ventilation. They come up with an incredibly ambitious solution: building a glass dome to cover a crater. During the scenario your engineers realize that it will not be enough to survive the coming storm. It can only support limited number of steam hubs, the maximum range is 2, and it can't support heaters lvl 3. It's maximum steam level is limited to 2, overdrive couplings are not installed (meaning overdrive will only grant +1 temperature level), and the pressure rises much faster. It is much weaker than other, advanced versions we see in base game. There is another site nearby, with a prototype generator.
![frostpunk 2 expeditions to tesla frostpunk 2 expeditions to tesla](https://s1.cdn.autoevolution.com/images/news/gallery/the-future-chevrolet-abyssal-trumps-any-tesla-cybertruck-design-weve-seen_2.jpg)
However your engineers know something that may save you. You will not be able to reach your destination. Due to navigation error your expedition's Dreadnought was permanently stuck in a giant crevasse.